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70 lines
1.9 KiB
70 lines
1.9 KiB
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Area2D",
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"class": "Army",
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"language": "GDScript",
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"path": "res://prefabs/units/army/army.gd"
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}, {
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"base": "Area2D",
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"class": "Boat",
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"language": "GDScript",
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"path": "res://prefabs/units/boat/boat.gd"
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}, {
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"base": "Reference",
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"class": "Country",
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"language": "GDScript",
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"path": "res://scenes/game/country.gd"
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}, {
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"base": "Node2D",
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"class": "Grid",
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"language": "GDScript",
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"path": "res://prefabs/grid/grid.gd"
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}, {
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"base": "Reference",
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"class": "Player",
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"language": "GDScript",
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"path": "res://scenes/game/player.gd"
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} ]
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_global_script_class_icons={
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"Army": "",
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"Boat": "",
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"Country": "",
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"Grid": "",
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"Player": ""
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}
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[application]
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config/name="Multilayer Multiplayer Risk Game"
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run/main_scene="res://scenes/game/game.tscn"
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config/icon="res://icon.png"
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[input]
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pick_tile={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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move={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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