army sea claim fix

master
potatoxel 7 months ago
parent 0b0f83c00a
commit 864613fcbf
  1. 3
      prefabs/units/army/army.gd

@ -40,6 +40,9 @@ func _process(delta):
resolve_conflict(grid.grid[mouse_pos].units)
else:
grid.set_country(mouse_pos, country)
if grid.grid[pos].needs_boat:
grid.set_country(pos, grid.countries[0])
func resolve_conflict(armies):
var survivor = armies[randi() % len(armies)]

Loading…
Cancel
Save